Sciweavers

1953 search results - page 26 / 391
» Normative system games
Sort
View
NETGAMES
2005
ACM
14 years 1 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
NIPS
2007
13 years 9 months ago
Hippocampal Contributions to Control: The Third Way
Recent experimental studies have focused on the specialization of different neural structures for different types of instrumental behavior. Recent theoretical work has provided no...
Máté Lengyel, Peter Dayan
NETGAMES
2006
ACM
14 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
ATAL
2007
Springer
13 years 11 months ago
A methodology for 3D electronic institutions
In this paper we propose a methodology for the construction of 3D electronic institutions. 3D electronic institutions are normative environments where software and human agents ca...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...
CDC
2010
IEEE
118views Control Systems» more  CDC 2010»
13 years 2 months ago
Randomized sampling for large zero-sum games
Shaunak Dattaprasad Bopardikar, Alessandro Borri, ...