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132
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NIPS
2007
15 years 4 months ago
TrueSkill Through Time: Revisiting the History of Chess
We extend the Bayesian skill rating system TrueSkill to infer entire time series of skills of players by smoothing through time instead of filtering. The skill of each participat...
Pierre Dangauthier, Ralf Herbrich, Tom Minka, Thor...
181
Voted
IADIS
2003
15 years 4 months ago
Interactive Web Platform for Encouraging Reader Comprehension
This paper shows a web tool designed to encourage an active reader comprehension. Being a web-technology based system, it allows easy access for a wide number of users around the ...
Víctor Tomico, Daniel Bolaños, Javie...
131
Voted
DASFAA
2008
IEEE
156views Database» more  DASFAA 2008»
15 years 3 months ago
Load Balancing for Moving Object Management in a P2P Network
Abstract. Online games and location-based services now form the potential application domains for the P2P paradigm. In P2P systems, balancing the workload is essential for overall ...
Mohammed Eunus Ali, Egemen Tanin, Rui Zhang, Lars ...
123
Voted
TCS
2008
15 years 3 months ago
Scheduling to maximize participation
We study a problem of scheduling client requests to servers. Each client has a particular latency requirement at each server and may choose either to be assigned to some server in ...
Ioannis Caragiannis, Christos Kaklamanis, Panagiot...
122
Voted
TOG
2008
156views more  TOG 2008»
15 years 3 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...