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GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
14 years 26 days ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
GI
2004
Springer
14 years 26 days ago
Wissensvermittlung durch Interactive Storytelling
: Interactive Storytelling wird in diesem Beitrag als eine methodische Spezialform des Game Design für die Erstellung zukünftiger Lern- und Unterhaltungsanwendungen betrachtet. D...
Ulrike Spierling
VLDB
2004
ACM
186views Database» more  VLDB 2004»
14 years 25 days ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
ACMICEC
2003
ACM
172views ECommerce» more  ACMICEC 2003»
14 years 22 days ago
Automated mechanism design: complexity results stemming from the single-agent setting
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism ...
Vincent Conitzer, Tuomas Sandholm
AGENTS
2000
Springer
13 years 12 months ago
Adaptivity in agent-based routing for data networks
Adaptivity, both of the individual agents and of the interaction structure among the agents, seems indispensable for scaling up multi-agent systems MAS's in noisy environme...
David Wolpert, Sergey Kirshner, Christopher J. Mer...