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DATE
2008
IEEE
101views Hardware» more  DATE 2008»
14 years 3 months ago
A Game-Theoretic Approach to Real-Time System Testing
This paper presents a game-theoretic approach to the testing of uncontrollable real-time systems. By modelling the systems with Timed I/O Game Automata and specifying the test pur...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
HCI
2007
13 years 10 months ago
A Tangible Game Interface Using Projector-Camera Systems
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Peng Song, Stefan Winkler, Jefry Tedjokusumo
GAMEON
2007
13 years 10 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
IPPS
2002
IEEE
14 years 1 months ago
Load Balancing in Distributed Systems: An Approach Using Cooperative Games
In this paper we formulate the static load balancing problem in single class job distributed systems as a cooperative game among computers. It is shown that the Nash Bargaining So...
Daniel Grosu, Anthony T. Chronopoulos, Ming-Ying L...
DAC
2008
ACM
14 years 9 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty