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HICSS
2003
IEEE
99views Biometrics» more  HICSS 2003»
14 years 2 months ago
Electronic Government at the Grass Roots: Contemporary Evidence and Future Trends
In this article we explore the short and largely undocumented history of electronic government, discuss the literature of e-government at the local government level, and document ...
Stephen H. Holden, Donald F. Norris, Patricia D. F...
ATAL
2009
Springer
14 years 3 months ago
Boolean combinations of weighted voting games
Weighted voting games are a natural and practically important class of simple coalitional games, in which each agent is assigned a numeric weight, and a coalition is deemed to be ...
Piotr Faliszewski, Edith Elkind, Michael Wooldridg...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 2 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
AIIDE
2009
13 years 10 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
FSTTCS
2008
Springer
13 years 10 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel