—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that...
Joakim Gustafson, Johan Boye, Morgan Fredriksson, ...
Abstract-- In this paper, we propose an evolutionary gametheoretic framework for hybrid additive white Gaussian noise multiple access channels. We consider a communication system c...
In [?], a practical algorithm for precise interval analysis is provided for which, however, no non-trivial upper complexity bound is known. Here, we present a lower bound by showin...