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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
13 years 11 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
AOSD
2007
ACM
13 years 11 months ago
Aspect-oriented application-level scheduling for J2EE servers
Achieving sufficient execution performance is a challenging goal of software development. Unfortunately, violating performance requirements is often revealed at a late stage of th...
Kenichi Kourai, Hideaki Hibino, Shigeru Chiba
CASES
2007
ACM
13 years 11 months ago
Performance optimal processor throttling under thermal constraints
We derive analytically, the performance optimal throttling curve for a processor under thermal constraints for a given task sequence. We found that keeping the chip temperature co...
Ravishankar Rao, Sarma B. K. Vrudhula
IWCMC
2010
ACM
13 years 11 months ago
Cooperative contention-based forwarding for wireless sensor networks
Cooperative forwarding has been considered as an effective strategy for improving the geographic routing performance in wireless sensor networks (WSNs). However, we observe that ...
Long Cheng, Jiannong Cao, Canfeng Chen, Hongyang C...
CODES
2007
IEEE
13 years 11 months ago
Influence of procedure cloning on WCET prediction
For the worst-case execution time (WCET) analysis, especially loops are an inherent source of unpredictability and loss of precision. This is caused by the difficulty to obtain sa...
Paul Lokuciejewski, Heiko Falk, Martin Schwarzer, ...