Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via te...
This paper describes the application of the WinWin paradigm to identify and resolve conflicts in a series of real-client, student-developer digital library projects. The paper is ...
Hoh In, Barry W. Boehm, Thomas Lee Rodgers, Michae...
In this paper we introduce the evolution tree - a software life-cycle model that describes software development as the continuous evolution of a software product. That is, we view...
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
We apply an advancing front technique to the problem of simplification of dense digitized terrain models. While most simplification algorithms have been based on either incrementa...