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VISUALIZATION
2002
IEEE
14 years 17 days ago
Seamster: Inconspicuous Low-Distortion Texture Seam Layout
Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via te...
Alla Sheffer, John C. Hart
ICSE
2001
IEEE-ACM
14 years 4 days ago
Applying WinWin to Quality Requirements: A Case Study
This paper describes the application of the WinWin paradigm to identify and resolve conflicts in a series of real-client, student-developer digital library projects. The paper is ...
Hoh In, Barry W. Boehm, Thomas Lee Rodgers, Michae...
CSMR
2000
IEEE
14 years 3 days ago
The Evolution Tree: A Maintenance-Oriented Software Development Model
In this paper we introduce the evolution tree - a software life-cycle model that describes software development as the continuous evolution of a software product. That is, we view...
Amir Tomer, Stephen R. Schach
SIGGRAPH
2000
ACM
14 years 1 days ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
GIS
1998
ACM
13 years 12 months ago
Greedy Cuts: An Advancing Front Terrain Triangulation Algorithm
We apply an advancing front technique to the problem of simplification of dense digitized terrain models. While most simplification algorithms have been based on either incrementa...
Cláudio T. Silva, Joseph S. B. Mitchell