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129
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CVPR
2008
IEEE
16 years 4 months ago
Extracting a fluid dynamic texture and the background from video
Given the video of a still background occluded by a fluid dynamic texture (FDT), this paper addresses the problem of separating the video sequence into its two constituent layers....
Bernard Ghanem, Narendra Ahuja
144
Voted
IPCV
2010
15 years 16 days ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
123
Voted
ICCV
2005
IEEE
16 years 4 months ago
Passive Photometric Stereo from Motion
We introduce an iterative algorithm for shape reconstruction from multiple images of a moving (Lambertian) object illuminated by distant (and possibly time varying) lighting. Star...
Jongwoo Lim, Jeffrey Ho, Ming-Hsuan Yang, David J....
139
Voted
VISUALIZATION
1998
IEEE
15 years 6 months ago
Hierarchical volume analysis and visualization based on morphological operators
One common problem in the practical application of volume visualization is the proper choice of transfer functions in order to color different parts of the volume meaningfully. Th...
Christoph Lürig, Thomas Ertl
132
Voted
MMSEC
2005
ACM
274views Multimedia» more  MMSEC 2005»
15 years 8 months ago
LSB steganalysis based on high-order statistics
We propose a general framework for the detection of the LSB steganography using digital media files as cover objects. The new framework exploits high-order statistics of the samp...
Sorina Dumitrescu, Xiaolin Wu