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141
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CVPR
2006
IEEE
16 years 6 months ago
Hierarchical Volumetric Multi-view Stereo Reconstruction of Manifold Surfaces based on Dual Graph Embedding
This paper presents a new volumetric stereo algorithm to reconstruct the 3D shape of an arbitrary object. Our method is based on finding the minimum cut in an octahedral graph str...
Alexander Hornung, Leif Kobbelt
160
Voted
AIPR
2005
IEEE
15 years 9 months ago
Content-Based 3D Mosaic Representation for Video of Dynamic 3D Scenes
We propose a content-based three-dimensional (3D) mosaic representation for long video sequences of 3D and dynamic scenes captured by a camera on a mobile platform. The motion of ...
Zhigang Zhu, Hao Tang, George Wolberg, Jeffery R. ...
ISVC
2007
Springer
15 years 10 months ago
Simulation of Flexible Tubes in VR
Abstract. We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objec...
Florian Mannuß, André Hinkenjann, Ger...
123
Voted
ICPR
2008
IEEE
16 years 5 months ago
Texture classification with minimal training images
The objective of this work is classifying texture from a single image under unknown lighting conditions. The current and successful approach to this task is to treat it as a stati...
Alireza Tavakoli Targhi, Jan-Mark Geusebroek, Andr...
APGV
2010
ACM
236views Visualization» more  APGV 2010»
15 years 7 months ago
The effect of stereo and context on memory and awareness states in immersive virtual environments
Spatial awareness is crucial for human performance efficiency of any task that entails perception of space. Memory of spaces is an imperfect reflection of the cognitive activity (...
Adam Bennett, Matthew Coxon, Katerina Mania