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» Object-oriented interactive mechanism design and analysis
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177
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SI3D
2012
ACM
13 years 11 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
121
Voted
MOBIHOC
2008
ACM
16 years 3 months ago
Analyzing DISH for multi-channel MAC protocols in wireless networks
For long, node cooperation has been exploited as a data relaying mechanism. However, the wireless channel allows for much richer interaction between nodes. One such scenario is in...
Tie Luo, Mehul Motani, Vikram Srinivasan
SIGSOFT
2007
ACM
16 years 4 months ago
Programming asynchronous layers with CLARITY
Asynchronous systems components are hard to write, hard to reason about, and (not coincidentally) hard to mechanically verify. In order to achieve high performance, asynchronous c...
Prakash Chandrasekaran, Christopher L. Conway, Jos...
167
Voted
DAC
2006
ACM
15 years 5 months ago
A fast HW/SW FPGA-based thermal emulation framework for multi-processor system-on-chip
With the growing complexity in consumer embedded products and the improvements in process technology, Multi-Processor SystemOn-Chip (MPSoC) architectures have become widespread. T...
David Atienza, Pablo Garcia Del Valle, Giacomo Pac...
HPCA
2003
IEEE
16 years 3 months ago
A Statistically Rigorous Approach for Improving Simulation Methodology
Due to cost, time, and flexibility constraints, simulators are often used to explore the design space when developing a new processor architecture, as well as when evaluating the ...
Joshua J. Yi, David J. Lilja, Douglas M. Hawkins