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PRIMA
2009
Springer
14 years 2 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
INAP
2001
Springer
14 years 2 months ago
Towards Reconciling Use Cases via Controlled Language and Graphical Models
Abstract. In requirements engineering use cases are employed to describe the ow of events and the occurrence of states in a future information system. Use cases consist of a set of...
Kathrin Böttger, Rolf Schwitter, Diego Moll&a...
ECAI
2000
Springer
14 years 2 months ago
Activity Recognition from Video Sequences using Declarative Models
Abstract. We propose here a new approach for video sequence interpretation based on declarative models of activities. The aim of the video sequence interpretation is to recognize i...
Nathanaël Rota, Monique Thonnat
ANTSW
2006
Springer
14 years 1 months ago
An Energy-Efficient Ant-Based Routing Algorithm for Wireless Sensor Networks
Abstract. Wireless Sensor Networks are characterized by having specific requirements such as limited energy availability, low memory and reduced processing power. On the other hand...
Tiago Camilo, Carlos Carreto, Jorge Sá Silv...
AAAI
2007
14 years 9 days ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch