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» On Actors and Objects - OOP in System Level Design
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246
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ECOOPW
1999
Springer
16 years 11 days ago
An Aspect-Oriented Design Framework for Concurrent Systems
Abstract. In Aspect-Oriented Programming we decompose a problem into a number of functional components as well as a number of aspects and then we compose these components and aspec...
Constantinos Constantinides, Atef Bader, Tzilla El...
BNCOD
2003
150views Database» more  BNCOD 2003»
15 years 9 months ago
Multilevel Secure Rules and Its Impact on the Design of Active Database Systems
The event-condition-action paradigm (also known as triggers or rules) gives a database “active” capabilities – the ability to react automatically to changes in the database o...
Indrakshi Ray
249
Voted
CE
2007
133views more  CE 2007»
15 years 8 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
AR
2006
89views more  AR 2006»
15 years 8 months ago
Design and validation of a complete haptic system for manipulative tasks
The present work deals with the design, implementation and assessment of a new haptic system specifically conceived for manipulative tasks in virtual environments. Such a system wa...
Massimo Bergamasco, Carlo Alberto Avizzano, Antoni...
DSVIS
2008
Springer
15 years 10 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx