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» On Actors and Objects - OOP in System Level Design
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ECOOPW
1999
Springer
14 years 1 months ago
An Aspect-Oriented Design Framework for Concurrent Systems
Abstract. In Aspect-Oriented Programming we decompose a problem into a number of functional components as well as a number of aspects and then we compose these components and aspec...
Constantinos Constantinides, Atef Bader, Tzilla El...
BNCOD
2003
150views Database» more  BNCOD 2003»
13 years 10 months ago
Multilevel Secure Rules and Its Impact on the Design of Active Database Systems
The event-condition-action paradigm (also known as triggers or rules) gives a database “active” capabilities – the ability to react automatically to changes in the database o...
Indrakshi Ray
CE
2007
133views more  CE 2007»
13 years 8 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
AR
2006
89views more  AR 2006»
13 years 8 months ago
Design and validation of a complete haptic system for manipulative tasks
The present work deals with the design, implementation and assessment of a new haptic system specifically conceived for manipulative tasks in virtual environments. Such a system wa...
Massimo Bergamasco, Carlo Alberto Avizzano, Antoni...
DSVIS
2008
Springer
13 years 10 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx