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» On Actors and Objects - OOP in System Level Design
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CHI
2006
ACM
14 years 9 months ago
Tableau machine: an alien presence in the home
Research in Ambient Intelligence and Ubiquitous Computing has put computational devices into many social settings while leaving intact much of the "task support and informati...
Mario Romero, Zachary Pousman, Michael Mateas
DATE
2004
IEEE
152views Hardware» more  DATE 2004»
14 years 15 days ago
A Design Methodology for the Exploitation of High Level Communication Synthesis
In this paper we analyse some methodological concerns that have to be faced in a design flow which contains automatic synthesis phases from high-level, system descriptions. In par...
Francesco Bruschi, Massimo Bombana
SAS
2000
Springer
14 years 10 days ago
Enforcing Design Constraints with Object Logic
Design constraints express essential behavioural properties of a software system. Two key elements of a scheme for enforcing design constraints are presented: a logic for describin...
Daniel Jackson
SIES
2007
IEEE
14 years 3 months ago
Design Space Exploration with Evolutionary Multi-Objective Optimisation
— High level synthesis is one of the next major steps to improve the hw/sw co-design process. The advantages of high nthesis are two-fold. At first the level of abstraction is r...
Martin Holzer 0002, Bastian Knerr, Markus Rupp
EJIS
2006
79views more  EJIS 2006»
13 years 8 months ago
A genealogical study of boundary-spanning IS design
This paper presents the design of a business-aligned information system (IS) from an actor-network perspective, viewing non-human intermediaries jointly as inscriptions and bounda...
Susan Gasson