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» On Graphical Modeling of Preference and Importance
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CVPR
2008
IEEE
14 years 10 months ago
Max Margin AND/OR Graph learning for parsing the human body
We present a novel structure learning method, Max Margin AND/OR Graph (MM-AOG), for parsing the human body into parts and recovering their poses. Our method represents the human b...
Long Zhu, Yuanhao Chen, Yifei Lu, Chenxi Lin, Alan...
VISUALIZATION
2005
IEEE
14 years 2 months ago
Surface Reconstruction Via Contour Metamorphosis: An Eulerian Approach With Lagrangian Particle Tracking
We present a robust method for 3D reconstruction of closed surfaces from sparsely sampled parallel contours. A solution to this problem is especially important for medical segment...
Ola Nilsson, David E. Breen, Ken Museth
DIGRA
2005
Springer
14 years 2 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
RT
2004
Springer
14 years 1 months ago
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...
Hui Xu, Nathan Gossett, Baoquan Chen
SGP
2003
13 years 9 months ago
High-Pass Quantization for Mesh Encoding
Any quantization introduces errors. An important question is how to suppress their visual effect. In this paper we present a new quantization method for the geometry of 3D meshes,...
Olga Sorkine, Daniel Cohen-Or, Sivan Toledo