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» On Learning Shapes from Shades
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ICRA
2008
IEEE
128views Robotics» more  ICRA 2008»
14 years 3 months ago
Learning from human teachers with Socially Guided Exploration
— We present a learning mechanism, Socially Guided Exploration, in which a robot learns new tasks through a combination of self-exploration and social interaction. The system’s...
Cynthia Breazeal, Andrea Lockerd Thomaz
KCAP
2009
ACM
14 years 3 months ago
Interactively shaping agents via human reinforcement: the TAMER framework
As computational learning agents move into domains that incur real costs (e.g., autonomous driving or financial investment), it will be necessary to learn good policies without n...
W. Bradley Knox, Peter Stone
NPAR
2006
ACM
14 years 2 months ago
X-toon: an extended toon shader
: Some example effects achieved by our extended toon shader: continuous levels of abstraction (a); abstraction of near-silhouette regions: smoothing (b), and opacity (c); backlight...
Pascal Barla, Joëlle Thollot, Lee Markosian
VISSYM
2004
13 years 10 months ago
Superquadric tensor glyphs
Tensor field visualization is a challenging task due in part to the multi-variate nature of individual tensor samples. Glyphs convey tensor variables by mapping the tensor eigenve...
Gordon L. Kindlmann
CVPR
2007
IEEE
14 years 10 months ago
Detailed Human Shape and Pose from Images
Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...