We present a new and accurate method to render the atmosphere in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering i...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
In this paper we redefine and generalize the classic k-nearest neighbors (k-NN) voting rule in a Bayesian maximum-a-posteriori (MAP) framework. Therefore, annotated examples are u...
Paolo Piro, Richard Nock, Frank Nielsen, Michel Ba...