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» On Positioning for Augmented Reality Systems
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PRESENCE
2002
105views more  PRESENCE 2002»
13 years 8 months ago
Modeling Real Objects Using Video See-Through Augmented Reality
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...
Joohi Lee, Gentaro Hirota, Andrei State
CHI
2006
ACM
14 years 9 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
IUI
2010
ACM
14 years 5 months ago
Haptic augmented reality dental trainer with automatic performance assessment
We developed an augmented reality (AR) dental training simulator utilizing a haptic (force feedback) device. A number of dental procedures such as crown preparation and opening ac...
Phattanapon Rhienmora, Kugamoorthy Gajananan, Pete...
ISMAR
2007
IEEE
14 years 3 months ago
Semi-automatic Annotations in Unknown Environments
Unknown environments pose a particular challenge for augmented reality applications because the 3D models required for tracking, rendering and interaction are not available ahead ...
Gerhard Reitmayr, Ethan Eade, Tom Drummond
ISMAR
2006
IEEE
14 years 2 months ago
Interactive context-driven visualization tools for augmented reality
In this article we present an interaction tool, based on the Magic Lenses technique, that allows a 3D scene to be affected dynamically given contextual information, for example, t...
Erick Méndez, Denis Kalkofen, Dieter Schmal...