The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
Asymptotic approximations are constructed for the performance measures of product form queueing networks consisting of single server, fixed rate nodes with large populations. The...
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
This paper discusses the problem of approximating data points in -dimensional Euclidean space using spherical and ellipsoidal surfaces. A closed form solution is provided for spher...