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GI
2004
Springer
14 years 1 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
CAISE
2003
Springer
14 years 1 months ago
Goal-Oriented Requirements Engineering: A Case Study in E-government
This paper presents a requirements engineering framework based on the notions of Actor, Goal, and Intentional Dependency, and applies it to a case study in the field of Informatio...
Paolo Donzelli, Paolo Bresciani
FPL
2003
Springer
259views Hardware» more  FPL 2003»
14 years 1 months ago
Branch Optimisation Techniques for Hardware Compilation
Abstract. This paper explores using information about program branch probabilities to optimise reconfigurable designs. The basic premise is to promote utilization by dedicating mo...
Henry Styles, Wayne Luk
SC
2000
ACM
14 years 10 days ago
Expressing and Enforcing Distributed Resource Sharing Agreements
Advances in computing and networking technology, and an explosion in information sources has resulted in a growing number of distributed systems getting constructed out of resourc...
Tao Zhao, Vijay Karamcheti
ICCAD
1996
IEEE
151views Hardware» more  ICCAD 1996»
14 years 4 days ago
Expected current distributions for CMOS circuits
The analysis of CMOS VLSI circuit switching current has become an increasingly important and difficult task from both a VLSI design and simulation software perspective. This paper...
Dennis J. Ciplickas, Ronald A. Rohrer