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» On Triangulating Dynamic Graphical Models
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VISUALIZATION
2005
IEEE
14 years 1 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
BC
1999
78views more  BC 1999»
13 years 7 months ago
The dynamics of goal-directed rhythmical aiming
Based on the kinematics of goal-directed aiming movements in a reciprocal Fitts' task, a minimal limit cycle model is proposed that is capable of producing the behavior observ...
Denis Mottet, Reinoud J. Bootsma
SMA
2008
ACM
286views Solid Modeling» more  SMA 2008»
13 years 7 months ago
Controlled field generation for quad-remeshing
Quadrangular remeshing of triangulated surfaces has received an increasing attention in recent years. A particularly elegant approach is the extraction of quads from the streamlin...
Oliver Schall, Rhaleb Zayer, Hans-Peter Seidel
CGI
2006
IEEE
14 years 1 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
TOG
2002
162views more  TOG 2002»
13 years 7 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...