Sciweavers

155 search results - page 31 / 31
» On Warren's Method for Functional Programming in Logic
Sort
View
SAC
2009
ACM
14 years 17 hour ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
BMCBI
2007
130views more  BMCBI 2007»
13 years 7 months ago
Differential analysis for high density tiling microarray data
Background: High density oligonucleotide tiling arrays are an effective and powerful platform for conducting unbiased genome-wide studies. The ab initio probe selection method emp...
Srinka Ghosh, Heather A. Hirsch, Edward A. Sekinge...
FMCO
2003
Springer
162views Formal Methods» more  FMCO 2003»
14 years 17 days ago
An MDA Approach to Tame Component Based Software Development
Abstract. The aim of this paper is to show how the Model Driven Architecture (MDA) can be used in relation with component based software engineering. A software component only exhi...
Jean-Marc Jézéquel, Olivier Defour, ...
ICSE
2008
IEEE-ACM
14 years 8 months ago
A verification system for timed interval calculus
Timed Interval Calculus (TIC) is a highly expressive set-based notation for specifying and reasoning about embedded real-time systems. However, it lacks mechanical proving support...
Chunqing Chen, Jin Song Dong, Jun Sun 0001
ICSE
2005
IEEE-ACM
14 years 7 months ago
Real-time specification patterns
Embedded systems are pervasive and frequently used for critical systems with time-dependent functionality. Dwyer et al. have developed qualitative specification patterns to facili...
Sascha Konrad, Betty H. C. Cheng