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ICMCS
2000
IEEE
115views Multimedia» more  ICMCS 2000»
14 years 1 months ago
Common Time Reference for Interactive Multimedia Applications
A delay of about 100 ms gives human communicators the feeling of live interaction. Since in a global network the propagation delay alone is about 100 ms, every other delay compone...
Mario Baldi, Yoram Ofek
MOBICOM
1998
ACM
14 years 1 months ago
On Programmable Universal Mobile Channels in a Cellular Internet
In this paper we introduce universal mobile channels, a le communications abstraction that enables users and service providers to program application-speci c adaptive mobile servi...
Raymond R.-F. Liao, Andrew T. Campbell
SPAA
1997
ACM
14 years 1 months ago
Accessing Nearby Copies of Replicated Objects in a Distributed Environment
Consider a set of shared objects in a distributed network, where several copies of each object may exist at any given time. To ensure both fast access to the objects as well as e ...
C. Greg Plaxton, Rajmohan Rajaraman, Andréa...
CSE
2009
IEEE
14 years 23 days ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
AICT
2006
IEEE
225views Communications» more  AICT 2006»
13 years 10 months ago
Migration to 4 G: Mobile IP based Solutions
Fourth Generation (4G) is the next generation of wireless networks that will replace third Generation (3G) networks sometimes in future. 4G is intended to provide high speed, high...
K. R. Santhi, G. Senthil Kumaran