This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Node misbehavior in wireless ad hoc networks leads to sudden unpredictable changes in network topology, resulting in fluctuation of traffic load and capacity for already existin...
Svetlana Radosavac, John S. Baras, George V. Moust...
In this paper a 3D tracking system for Virtual Environments is presented which utilizes infrared (IR) laser technology. Invisible laser patterns are projected from the user(s) to ...
Christian Wienss, Igor N. Nikitin, Gernot Goebbels...
We present a discrete-event network simulator, called Simnet, designed specifically for analyzing networksecurity protocols. The design and implementation is focused on simplicit...
Seny Kamara, Darren Davis, Lucas Ballard, Ryan Cau...