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NETGAMES
2006
ACM
14 years 2 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki
NETGAMES
2006
ACM
14 years 2 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
SASN
2006
ACM
14 years 2 months ago
Impact of optimal MAC layer attacks on the network layer
Node misbehavior in wireless ad hoc networks leads to sudden unpredictable changes in network topology, resulting in fluctuation of traffic load and capacity for already existin...
Svetlana Radosavac, John S. Baras, George V. Moust...
VRST
2006
ACM
14 years 2 months ago
Sceptre: an infrared laser tracking system for virtual environments
In this paper a 3D tracking system for Virtual Environments is presented which utilizes infrared (IR) laser technology. Invisible laser patterns are projected from the user(s) to ...
Christian Wienss, Igor N. Nikitin, Gernot Goebbels...
ANSS
2005
IEEE
14 years 2 months ago
An Extensible Platform for Evaluating Security Protocols
We present a discrete-event network simulator, called Simnet, designed specifically for analyzing networksecurity protocols. The design and implementation is focused on simplicit...
Seny Kamara, Darren Davis, Lucas Ballard, Ryan Cau...
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