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ISSS
1995
IEEE
161views Hardware» more  ISSS 1995»
13 years 11 months ago
Synthesis of pipelined DSP accelerators with dynamic scheduling
To construct complete systems on silicon, application speci c DSP accelerators are needed to speed up the execution of high throughput DSP algorithms. In this paper, a methodology...
Patrick Schaumont, Bart Vanthournout, Ivo Bolsens,...
SIGGRAPH
1995
ACM
13 years 11 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
GLOBECOM
2009
IEEE
13 years 11 months ago
Conjectural Equilibrium in Water-Filling Games
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Yi Su, Mihaela van der Schaar
AAAI
2008
13 years 10 months ago
Unknown Rewards in Finite-Horizon Domains
"Human computation" is a recent approach that extracts information from large numbers of Web users. reCAPTCHA is a human computation project that improves the process of...
Colin McMillen, Manuela M. Veloso
AIPS
2008
13 years 10 months ago
Fast Dynamic Scheduling of Disjunctive Temporal Constraint Networks through Incremental Compilation
Autonomous systems operating in real-world environments must plan, schedule, and execute missions while robustly adapting to uncertainty and disturbance. One way to mitigate the e...
Julie A. Shah, Brian C. Williams
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