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PPOPP
2005
ACM
14 years 9 days ago
A linear-time algorithm for optimal barrier placement
We want to perform compile-time analysis of an SPMD program and place barriers in it to synchronize it correctly, minimizing the runtime cost of the synchronization. This is the b...
Alain Darte, Robert Schreiber
VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
14 years 21 days ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
ICRA
2008
IEEE
114views Robotics» more  ICRA 2008»
14 years 1 months ago
Lazy localization using the Frozen-Time Smoother
— We present a new algorithm for solving the global localization problem called Frozen-Time Smoother (FTS). Time is ‘frozen’, in the sense that the belief always refers to th...
Andrea Censi, Gian Diego Tipaldi
IVC
2010
121views more  IVC 2010»
13 years 5 months ago
Multiview segmentation and tracking of dynamic occluding layers
We present an algorithm for the layered segmentation of video data in multiple views. The approach is based on computing the parameters of a layered representation of the scene in...
Ian D. Reid, Keith Connor
ASPDAC
2008
ACM
126views Hardware» more  ASPDAC 2008»
13 years 8 months ago
DPlace2.0: A stable and efficient analytical placement based on diffusion
Nowadays a placement problem often involves multi-million objects and excessive fixed blockages. We present a new global placement algorithm that scales well to the modern large-s...
Tao Luo, David Z. Pan