We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
The simulation of large–scale multicast networks often requires a significant amount of memory that can easily exceed the capacity of current computers, both because of the inh...
Donghua Xu, George F. Riley, Mostafa H. Ammar, Ric...
Increased platform heterogeneity and varying resource availability in distributed systems motivates the design of resource-aware applications, which ensure a desired performance l...
As network technologies advance, Scalable Video Coding (SVC) has become increasingly popular due to its universal multimedia access capability and competitive compression performan...