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ASUNAM
2009
IEEE
14 years 2 months ago
An Analytical Way to Find Influencers on Social Networks and Validate their Effects in Disseminating Social Games
As the weight of online social networks (OSNs) which provide powerful means of sharing common interests and communicating has gradually grown up, influencers are also given the gr...
Erica Suyeon Kim, Steve SangKi Han
CHI
2011
ACM
12 years 11 months ago
Computers can't give credit: how automatic attribution falls short in an online remixing community
In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two stud...
Andrés Monroy-Hernández, Benjamin Ma...
HPCA
2001
IEEE
14 years 8 months ago
Reevaluating Online Superpage Promotion with Hardware Support
fipical translation lookaside buffers (TLBs)can map a far smaller region of memory than application footprints demand, and the cost of handling TLB misses therefore limits the per...
Zhen Fang, Lixin Zhang, John B. Carter, Wilson C. ...
IEEEARES
2008
IEEE
14 years 2 months ago
Rapid Detection of Constant-Packet-Rate Flows
—The demand for effective VoIP and online gaming traffic management methods continues to increase for purposes such as QoS provisioning, usage accounting, and blocking VoIP call...
Kuan-Ta Chen, Jing-Kai Lou
ROBOCUP
1999
Springer
122views Robotics» more  ROBOCUP 1999»
13 years 11 months ago
The RoboCup - NAIST
Abstract. To make a robot team perform a soccer game, various technologies must be developed. To date, we constructed a multi-sensor based mobile robot for robotic soccer research....
Takayuki Nakamura, Kazunori Terada, Hideaki Takeda...