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NETGAMES
2003
ACM
14 years 2 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SAC
2003
ACM
14 years 2 months ago
iGrocer- A Ubiquitous and Pervasive Smart Grocery Shopping System
Emerging Smart phones are poised to give a whole new dimension to the way we shop, bank, and go about many of our everyday activities. iGrocer is a smart grocery shopping assistant...
Sangeetha Shekar, Prashant Nair, Abdelsalam Helal
SIGIR
2003
ACM
14 years 2 months ago
Table extraction using conditional random fields
The ability to find tables and extract information from them is a necessary component of data mining, question answering, and other information retrieval tasks. Documents often c...
David Pinto, Andrew McCallum, Xing Wei, W. Bruce C...
EAGC
2003
Springer
14 years 2 months ago
Mobile Work Environment for Grid Users
In the paper we aim to describe the project developing the Migrating Desktop infrastructure for the mobile users in a simple way. We also focus on the development testbed, which i...
Miroslaw Kupczyk, Rafal Lichwala, Norbert Meyer, B...
ICMI
2003
Springer
116views Biometrics» more  ICMI 2003»
14 years 2 months ago
Interactive skills using active gaze tracking
We have incorporated interactive skills into an active gaze tracking system. Our active gaze tracking system can identify an object in a cluttered scene that a person is looking a...
Rowel Atienza, Alexander Zelinsky