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ICNP
2002
IEEE
14 years 3 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
ICSM
2002
IEEE
14 years 3 months ago
An Approach to Classify Software Maintenance Requests
When a software system critical for an organization exhibits a problem during its operation, it is relevant to fix it in a short period of time, to avoid serious economical losse...
Giuseppe A. Di Lucca, Massimiliano Di Penta, Sara ...
ISQED
2002
IEEE
106views Hardware» more  ISQED 2002»
14 years 3 months ago
Trading off Reliability and Power-Consumption in Ultra-low Power Systems
Critical systems like pace-makers, defibrillators, wearable computers and other electronic gadgets have to be designed not only for reliability but also for ultra-low power consu...
Atul Maheshwari, Wayne Burleson, Russell Tessier
LCN
2002
IEEE
14 years 3 months ago
A Comparative Throughput Analysis of Scalable Coherent Interface and Myrinet
It has become increasingly popular to construct large parallel computers by connecting many inexpensive nodes built with commercial-off-the-shelf (COTS) parts. These clusters can ...
Sarp Millich, Alan D. George, Sarp Oral
NDSS
2002
IEEE
14 years 3 months ago
Performance Analysis of TLS Web Servers
TLS is the protocol of choice for securing today’s ecommerce and online transactions, but adding TLS to a web server imposes a significant overhead relative to an insecure web ...
Cristian Coarfa, Peter Druschel, Dan S. Wallach