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DAC
2001
ACM
14 years 8 months ago
Using Texture Mapping with Mipmapping to Render a VLSI Layout
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
Jeff Solomon, Mark Horowitz
CHI
2004
ACM
14 years 8 months ago
DiamondSpin: an extensible toolkit for around-the-table interaction
DiamondSpin is a toolkit for the efficient prototyping of and experimentation with multi-person, concurrent interfaces for interactive shared displays. In this paper, we identify ...
Chia Shen, Clifton Forlines, Frédéri...
WADS
2005
Springer
111views Algorithms» more  WADS 2005»
14 years 1 months ago
On Geometric Dilation and Halving Chords
Let G be an embedded planar graph whose edges may be curves. The detour between two points, p and q (on edges or vertices) of G, is the ratio between the shortest path in G between...
Adrian Dumitrescu, Annette Ebbers-Baumann, Ansgar ...
SIGGRAPH
1996
ACM
13 years 12 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
IOR
2008
85views more  IOR 2008»
13 years 7 months ago
Equity-Efficiency Bicriteria Location with Squared Euclidean Distances
A facility has to be located within a given region taking two criteria of equity and efficiency into account. Equity is sought by minimizing the inequality in the inhabitant-facil...
Yoshiaki Ohsawa, Naoya Ozaki, Frank Plastria