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» On the Complexity of Parity Games
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CORR
2010
Springer
261views Education» more  CORR 2010»
13 years 6 months ago
Analysis of Quasi-Cyclic LDPC codes under ML decoding over the erasure channel
In this paper, we show that over the binary erasure channel, Quasi-Cyclic LDPC codes can efficiently accommodate the hybrid iterative/ML decoding. We demonstrate that the quasicycl...
Mathieu Cunche, Valentin Savin, Vincent Roca
SMA
2009
ACM
157views Solid Modeling» more  SMA 2009»
14 years 3 months ago
Constraint-based model synthesis
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Paul Merrell, Dinesh Manocha
ALGOSENSORS
2009
Springer
14 years 3 months ago
Link Reversal: How to Play Better to Work Less
Sensor networks, with their ad hoc deployments, node mobility, and wireless communication, pose serious challenges for developing provably correct and efficient applications. A po...
Bernadette Charron-Bost, Jennifer L. Welch, Josef ...
CEC
2007
IEEE
14 years 3 months ago
Multi-population competitive co-evolution of car racing controllers
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
Julian Togelius, Peter Burrow, Simon M. Lucas
DIGRA
2005
Springer
14 years 2 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä