Sciweavers

800 search results - page 133 / 160
» On the Complexity of Parity Games
Sort
View
IWQOS
2011
Springer
12 years 12 months ago
Advanced Quality-of-Service signaling for IP multicast
—Supporting Quality-of-Service resource reservations for IP multicast flows is especially advantageous for distributed multimedia applications like video conferencing, 3D teleim...
Roland Bless, Martin Röhricht
EUROGRAPHICS
2010
Eurographics
14 years 6 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or
ATAL
2007
Springer
14 years 3 months ago
Advice taking in multiagent reinforcement learning
This paper proposes the β-WoLF algorithm for multiagent reinforcement learning (MARL) in the stochastic games framework that uses an additional “advice” signal to inform agen...
Michael Rovatsos, Alexandros Belesiotis
FOCS
2006
IEEE
14 years 3 months ago
Strategic Network Formation through Peering and Service Agreements
We introduce a game theoretic model of network formation in an effort to understand the complex system of business relationships between various Internet entities (e.g., Autonomou...
Elliot Anshelevich, F. Bruce Shepherd, Gordon T. W...
NETGAMES
2006
ACM
14 years 3 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...