Poly-Controlled Partial Evaluation (PCPE) is a powerful approach to partial evaluation, which has recently been proposed. PCPE takes into account sets of control strategies instea...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Background: Exhaustive methods of sequence alignment are accurate but slow, whereas heuristic approaches run quickly, but their complexity makes them more difficult to implement. ...
Abstract. Nearest neighbor searching is a fundamental computational problem. A set of n data points is given in real d-dimensional space, and the problem is to preprocess these poi...
We study a model of path-vector routing in which nodes’ routing policies are based on subjective cost assessments of alternative routes. The routes are constrained by the requir...
Joan Feigenbaum, David R. Karger, Vahab S. Mirrokn...