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HERCMA
2001
126views Mathematics» more  HERCMA 2001»
13 years 9 months ago
Why computerized models to control virtual Humans?
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Daniel Thalmann
IHI
2012
370views Healthcare» more  IHI 2012»
12 years 3 months ago
FUSE: a system for data-driven multi-level functional summarization of protein interaction networks
Despite recent progress in high-throughput experimental studies, systems level visualization and analysis of large protein interaction networks (ppi) remains a challenging task, g...
Boon-Siew Seah, Sourav S. Bhowmick, Charles Forbes...
AFRIGRAPH
2001
ACM
13 years 11 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
RE
2006
Springer
13 years 7 months ago
Interaction Analysis in Aspect-Oriented Models
Aspect-oriented concepts are currently introduced in all phases of the software development life cycle. However, the complexity of interactions among different aspects and between...
Katharina Mehner, Mattia Monga, Gabriele Taentzer
BCB
2010
213views Bioinformatics» more  BCB 2010»
13 years 2 months ago
Markov clustering of protein interaction networks with improved balance and scalability
Markov Clustering (MCL) is a popular algorithm for clustering networks in bioinformatics such as protein-protein interaction networks and protein similarity networks. An important...
Venu Satuluri, Srinivasan Parthasarathy, Duygu Uca...