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» On the Precision of Textures
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3DPVT
2002
IEEE
143views Visualization» more  3DPVT 2002»
14 years 1 months ago
Generation, Visualization, and Editing of 3D Video
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recorded object behaviors can be observed from any viewpoint, because 3D video recor...
Takashi Matsuyama, Takeshi Takai
ICIP
2003
IEEE
14 years 10 months ago
Rotation-invariant features based on steerable transforms with an application to distributed image classification
In this paper, we propose a new rotation-invariant image retrieval system based on steerable pyramids and the concept of angular alignment across scales. First, we define energy-b...
Baltasar Beferull-Lozano, Antonio Ortega, Hua Xie
ICPR
2004
IEEE
14 years 9 months ago
Finding Region Correspondences for Wide Baseline Stereo
This study addresses the problem of finding correspondences for wide baseline stereo. Texture has traditionally been utilised as a single-image cue for 3D shape reconstruction (sh...
Dmitry Chetverikov, Zoltán Megyesi, Zsolt J...
CLEF
2005
Springer
14 years 2 months ago
Content-Based Retrieval of Medical Images by Combining Global Features
A combination of several classifiers using global features for the content description of medical images is proposed. Beside well known texture histogram features, downscaled repr...
Mark Oliver Güld, Christian Thies, Benedikt F...
VISUALIZATION
2003
IEEE
14 years 1 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...