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EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
TOG
2010
111views more  TOG 2010»
13 years 3 months ago
Detail-preserving fully-Eulerian interface tracking framework
This paper introduces a fully-Eulerian interface tracking framework that preserves the fine details of liquids. Unlike existing Eulerian methods, the proposed framework shows good...
Nambin Heo, Hyeong-Seok Ko
CGF
2010
198views more  CGF 2010»
13 years 8 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...
RECOMB
2004
Springer
14 years 8 months ago
Perfect phylogeny and haplotype assignment
This paper is concerned with the reconstruction of perfect phylogenies from binary character data with missing values, and related problems of inferring complete haplotypes from h...
Eran Halperin, Richard M. Karp
CORR
2010
Springer
209views Education» more  CORR 2010»
13 years 5 months ago
Generalized Tree-Based Wavelet Transform
In this paper we propose a new wavelet transform applicable to functions defined on graphs, high dimensional data and networks. The proposed method generalizes the Haar-like transf...
Idan Ram, Michael Elad, Israel Cohen