Recently, methods for estimating 3D scene geometry or absolute scene depth information from 2D image content have been proposed. However, general applicability of these methods in...
We present a method to represent unstructured scalar fields at multiple levels of detail. Using a parallelizable classification algorithm to build a cluster hierarchy, we generate...
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
We present a new method for reconstructing the exterior surface of a complex transparent scene with inhomogeneous interior (e.g., multiple interfaces, reflective or painted inter...
This paper proposes a framework for generating sizing function in meshing assemblies. Size control is crucial in obtaining a high-quality mesh with a reduced number of elements, w...
William Roshan Quadros, Ved Vyas, Michael L. Brewe...