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DATE
2003
IEEE
118views Hardware» more  DATE 2003»
14 years 21 days ago
Transforming Structural Model to Runtime Model of Embedded Software with Real-Time Constraints
The model-based methodology has proven to be effective for fast and low-cost development of embedded software. In the model-based development process, transforming a software stru...
Sharath Kodase, Shige Wang, Kang G. Shin
WDAG
2009
Springer
146views Algorithms» more  WDAG 2009»
14 years 2 months ago
Dynamics in Network Interaction Games
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
Martin Hoefer, Siddharth Suri
TOG
2012
170views Communications» more  TOG 2012»
11 years 9 months ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun
ECAL
2005
Springer
14 years 28 days ago
Is an Embodied System Ever Purely Reactive?
This paper explores the performance of a simple model agent using a reactive controller in situations where, from an external perspective, a solution that relies on internal states...
Eduardo Izquierdo-Torres, Ezequiel A. Di Paolo
IPSN
2004
Springer
14 years 23 days ago
Distributed state representation for tracking problems in sensor networks
This paper investigates the problem of designing decentralized representations to support monitoring and inferences in sensor networks. State-space models of physical phenomena su...
Juan Liu, Maurice Chu, Jie Liu, Jim Reich, Feng Zh...