We present a fast and efficient combinatorial algorithm to simultaneously identify the candidate locations as well as the sizes of the buffers driving a clock mesh. Due to the hi...
We introduce an indexing scheme for the vertices of semi-regular meshes, based on interleaving quadtrees rooted on the edges of the base mesh. Using this indexing scheme we develo...
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...
This paper proposes a method for predicting the complexity of meshing Computer Aided Design (CAD) geometries with unstructured, hexahedral, finite elements. Meshing complexity ref...
It was open for more than eight years to obtain an algorithm for computing the convex hull of a set of n sorted points in sub-logarithmic time on a reconfigurable mesh of size pn ...