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» On visual quality of optimal 3D sampling and reconstruction
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ICIP
2008
IEEE
14 years 2 months ago
Wavelet-based hybrid multilinear models for multidimensional image approximation
The wavelet transform hierarchically decomposes images with prescribed bases, while multilineal models search for optimal bases to adapt visual data. In this paper, we integrate t...
Qing Wu, Chun Chen, Yizhou Yu
ICASSP
2007
IEEE
14 years 1 months ago
Flicker Suppression in JPEG2000 using Segmentation-Based Adjustment of Block Truncation Lengths
Flickering is a temporal visual artifact that affects compressed video. It is prominent in intra-frame video coders and is largely the result of content variations and quantizatio...
Athanasios Leontaris, Yoshihide Tonomura, Takayuki...
SI3D
2006
ACM
14 years 1 months ago
View-dependent precomputed light transport using nonlinear Gaussian function approximations
We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
TPCG
2003
IEEE
14 years 24 days ago
Demosaicing of Colour Images Using Pixel Level Data-Dependent Triangulation
Single-chip digital cameras use an array of broadspectrum Charge-Coupled Devices (CCD) overlayed with a colour filter array. The filter layer consists of transparent patches of ...
Dan Su, Philip Willis
VISUALIZATION
1995
IEEE
13 years 11 months ago
Tensor Product Surfaces Guided by Minimal Surface Area Triangulations
We present a method for constructing tensor product Bezier surfaces from contour (cross-section) data. Minimal area triangulations are used to guide the surface construction, and ...
John K. Johnstone, Kenneth R. Sloan