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DIGRA
2005
Springer
14 years 3 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
ICPR
2010
IEEE
14 years 2 months ago
On-Line Fmri Data Classification Using Linear and Ensemble Classifiers
The advent of real-time fMRI pattern classification opens many avenues for interactive self-regulation where the brain's response is better modelled by multivariate, rather t...
Catrin Oliver Plumpton, Ludmila I. Kuncheva, David...
JRTIP
2010
137views more  JRTIP 2010»
13 years 5 months ago
Cascaded online boosting
In this paper, we propose a cascaded version of the online boosting algorithm to speed-up the execution time and guarantee real-time performance even when employing a large number ...
Ingrid Visentini, Lauro Snidaro, Gian Luca Foresti
ICCV
2005
IEEE
15 years 8 days ago
On-Line Density-Based Appearance Modeling for Object Tracking
Object tracking is a challenging problems in real-time computer vision due to variations of lighting condition, pose, scale, and view-point over time. However, it is exceptionally...
Bohyung Han, Larry S. Davis
ACMACE
2005
ACM
14 years 3 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti