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ICML
2008
IEEE
14 years 9 months ago
No-regret learning in convex games
Quite a bit is known about minimizing different kinds of regret in experts problems, and how these regret types relate to types of equilibria in the multiagent setting of repeated...
Geoffrey J. Gordon, Amy R. Greenwald, Casey Marks
ACMACE
2004
ACM
14 years 1 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
IE
2007
13 years 9 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
OTM
2007
Springer
14 years 2 months ago
Bayesian Analysis of Secure P2P Sharing Protocols
Ad hoc and peer-to-peer (P2P) computing paradigms pose a number of security challenges. The deployment of classic security protocols to provide services such as node authentication...
Esther Palomar, Almudena Alcaide, Juan M. Est&eacu...
SAGT
2009
Springer
192views Game Theory» more  SAGT 2009»
14 years 2 months ago
Learning and Approximating the Optimal Strategy to Commit To
Computing optimal Stackelberg strategies in general two-player Bayesian games (not to be confused with Stackelberg strategies in routing games) is a topic that has recently been ga...
Joshua Letchford, Vincent Conitzer, Kamesh Munagal...