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CDC
2010
IEEE
105views Control Systems» more  CDC 2010»
13 years 3 months ago
Learning in mean-field oscillator games
This research concerns a noncooperative dynamic game with large number of oscillators. The states are interpreted as the phase angles for a collection of non-homogeneous oscillator...
Huibing Yin, Prashant G. Mehta, Sean P. Meyn, Uday...
CSE
2009
IEEE
14 years 2 months ago
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs
Abstract—Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gol...
Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Sr...
LATIN
2004
Springer
14 years 1 months ago
Embracing the Giant Component
Consider a game in which edges of a graph are provided a pair at a time, and the player selects one edge from each pair, attempting to construct a graph with a component as large ...
Abraham Flaxman, David Gamarnik, Gregory B. Sorkin
ACL
2010
13 years 6 months ago
Talking NPCs in a Virtual Game World
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands be...
Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Us...
BCSHCI
2008
13 years 9 months ago
Helping users create and remember more secure text passwords
This doctoral research aims to persuade users to choose and remember more secure text passwords. The first component involved user studies demonstrating that users can be persuade...
Alain Forget