Sciweavers

107 search results - page 21 / 22
» Online Gaming as a Virtual Forum
Sort
View
ROBOCUP
2001
Springer
138views Robotics» more  ROBOCUP 2001»
13 years 12 months ago
Interpretation of Spatio-temporal Relations in Real-Time and Dynamic Environments
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
Andrea Miene, Ubbo Visser
NETGAMES
2006
ACM
14 years 1 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
SP
2006
IEEE
169views Security Privacy» more  SP 2006»
14 years 1 months ago
A Safety-Oriented Platform for Web Applications
The Web browser has become the dominant interface to a broad range of applications, including online banking, Web-based email, digital media delivery, gaming, and ecommerce servic...
Richard S. Cox, Steven D. Gribble, Henry M. Levy, ...
CHI
2002
ACM
14 years 7 months ago
Effects of four computer-mediated communications channels on trust development
When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game ...
Nathan Bos, Judith S. Olson, Darren Gergle, Gary M...
CHI
2007
ACM
14 years 7 months ago
Trust 2.1: advancing the trust debate
Trust has a considerable research tradition in the CHI community. It has been investigated in the context of e-commerce, virtual teams, online gaming, social networking ? to name ...
Jens Riegelsberger, Asimina Vasalou