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DIGRA
2005
Springer
14 years 3 months ago
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
Licinio Roque
ICASSP
2011
IEEE
13 years 1 months ago
Content preference estimation in online social networks: Message passing versus sparse reconstruction on graphs
We design two different strategies for computing the unknown content preferences in an online social network based on a small set of nodes in the corresponding social graph for wh...
Jacob Chakareski
CDVE
2008
Springer
191views Visualization» more  CDVE 2008»
14 years 2 days ago
Applying Web 2.0 Design Principles in the Design of Cooperative Applications
Abstract. "Web 2.0" is a term frequently mentioned in media - apparently, applications such as Wikipedia, Social Network Services, Online Shops with integrated recommende...
Niels Pinkwart
INFOCOM
2009
IEEE
14 years 4 months ago
Effective Delay Control in Online Network Coding
—Motivated by streaming applications with stringent delay constraints, we consider the design of online network coding algorithms with timely delivery guarantees. Assuming that t...
João Barros, Rui A. Costa, Daniele Munarett...
SECON
2007
IEEE
14 years 4 months ago
A Framework for Resilient Online Coverage in Sensor Networks
—We consider surveillance applications in which sensors are deployed in large numbers to improve coverage fidelity. Previous research has studied how to select active sensor cov...
Ossama Younis, Marwan Krunz, Srinivasan Ramasubram...