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NETGAMES
2006
ACM
14 years 4 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
WWW
2006
ACM
14 years 10 months ago
Selective early request termination for busy internet services
Internet traffic is bursty and network servers are often overloaded with surprising events or abnormal client request patterns. This paper studies a load shedding mechanism called...
Jingyu Zhou, Tao Yang
MOBISYS
2008
ACM
14 years 9 months ago
Flashproxy: transparently enabling rich web content via remote execution
It is now common for Web sites to use active Web content, such as Flash, Silverlight, or Java applets, to support rich, interactive applications. For many mobile devices, however,...
Alexander Moshchuk, Steven D. Gribble, Henry M. Le...
DEBS
2008
ACM
13 years 12 months ago
Replica placement for high availability in distributed stream processing systems
A significant number of emerging on-line data analysis applications require the processing of data streams, large amounts of data that get updated continuously, to generate output...
Thomas Repantis, Vana Kalogeraki
COMCOM
2010
95views more  COMCOM 2010»
13 years 8 months ago
Trading link utilization for queueing delays: An adaptive approach
Understanding the relationship between queueing delays and link utilization for general traffic conditions is an important open problem in networking research. Difficulties in und...
Rade Stanojevic, Robert Shorten