Priced timed (game) automata extend timed (game) automata with costs on both locations and transitions. In this paper we focus on reachability priced timed game automata and prove ...
We present a new method for regularized convex optimization and analyze it under both online and stochastic optimization settings. In addition to unifying previously known firstor...
John Duchi, Shai Shalev-Shwartz, Yoram Singer, Amb...
We present a generative model and stochastic filtering algorithm for simultaneous tracking of 3D position and orientation, non-rigid motion, object texture, and background texture...
Tim K. Marks, John R. Hershey, J. Cooper Roddey, J...
We address a generalization of the classical 1- and 2-processor UET scheduling problem on dedicated machines. In our chromatic model of scheduling machines have non-simultaneous av...
Abstract— This paper describes a novel approach for incremental learning of human motion pattern primitives through on-line observation of human motion. The observed motion time ...