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COMPSAC
2001
IEEE
13 years 11 months ago
Utilizing Object-Oriented Databases for Concurrency Control in Virtual Environments
Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent ...
Damla Turgut, Nevin Aydin, Ramez Elmasri, Begumhan...
NETGAMES
2006
ACM
14 years 1 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
TPDS
2002
97views more  TPDS 2002»
13 years 7 months ago
On Distributed Dynamic Channel Allocation in Mobile Cellular Networks
Distributed dynamic channel allocation (DDCA) is a fundamental resource management problem in mobile cellular networks. It has a flavor of distributed mutual exclusion but is not e...
Jianping Jiang, Ten-Hwang Lai, Neelam Soundarajan
WSC
2000
13 years 9 months ago
Analyzing transformation-based simulation metamodels
We present a technique for analyzing a simulation metamodel that has been constructed using a variancestabilizing transformation. To compute a valid confidence interval for the ex...
Maria de los A. Irizarry, Michael E. Kuhl, Emily K...
RTSS
2007
IEEE
14 years 1 months ago
ANDES: An ANalysis-Based DEsign Tool for Wireless Sensor Networks
— We have developed an analysis-based design tool, ANDES, for modeling a wireless sensor network system and analyzing its performance before deployment. ANDES enables designers t...
Vibha Prasad, Ting Yan, Praveen Jayachandran, Zeng...