We propose a universal synchronization scheme for distributed audio-video capture on heterogeneous computing devices such as laptops, tablets, PDAs, cellular phones, audio recorde...
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
There are a lot of industrial applications that can be solved competitively by hard computing, while still requiring the tolerance for imprecision and uncertainty that can be explo...
Abstract. We introduce a concept of self-organizing Hybrid Neurofuzzy Networks (HNFN), a hybrid modeling architecture combining neurofuzzy (NF) and polynomial neural networks(PNN)....
We discuss the computational complexity of random 2D Ising spin glasses, which represent an interesting class of constraint satisfaction problems for black box optimization. Two ex...
Martin Pelikan, Jiri Ocenasek, Simon Trebst, Matth...